While I fully understand that VR is too much of a niche currently, and isn't worthwhile spending too much time and effort on, this still feels a bit like an excuse. Making the game itself is the top priority. We just don't want people having a bad experience in VR for Below Zero, so we're likely not doing it unless we can find the time. Not because we don't love VR (we do) or all own multiple headsets (we do).We wanted to do a better job with SN1 but time and availability of people was difficult. Originally posted by Obraxis:Sadly we don't think we'll be able to do VR justice. I read a dev comment from Oct 2018 that VR in BZ is a little broken due to much code changes and they will see if they finally support VR. However, they did not :(Īnd VR support in below Zero? Would love it and buy it immediately. Originally posted by cdc2aux:Even if I *really* loved playing Subnautica (almost 500 hours) and can say it was my all-time favourite game, because of the great immersive experience in VR and the love the devs spent to this game, there was some real bitter taste after release of the final Subnautica-VR - The devs promised to spend more love to VR after V1.0. I do not need any motion controllers - keyboard and mouse controls works fine and precise (if you learned to hack the setting file options.bin and get a cursor).Īnd VR support in below Zero? Would love it and buy it immediately. But it’s such a petty that they worked hard so many years on the VR support, fixed many bugs and on the final version they left us VR lovers alone with a bugged final version compared to the early access versions the months before, which were almost perfect.Īnd if I see the success of Subnautica (Game of the year), makes it even more bitter to break this promise :(Īnyway, it is still fun for me to play it. I understand that VR is still a minority and compared to non-VR users not a money-maker. The devs fixed the biggest bugs while in early access and promised to give more love after v1.0. Many VR users spent much time and effort to analyse VR bugs, report them, test again to get a perfect experience. They always fixed it! Then decided not to fix it in the final product :( Bad decision! Some versions before v1.0 these bugs wasn't there :(ĭocking problems and cursor misalignments occurred often during the dev process. In addition, of course the gaze cursor bug! In fact, they delivered v1.0 with some major VR bugs, as docking to Cyclops with Prawn/Seamoth lifts the Cyclops out of the water to a journey in the sky, buttons are misaligned that you always need to aim to keypads/buttons with an offset. Even if I *really* loved playing Subnautica (almost 500 hours) and can say it was my all-time favourite game, because of the great immersive experience in VR and the love the devs spent to this game, there was some real bitter taste after release of the final Subnautica-VR - The devs promised to spend more love to VR after V1.0.
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